📖 Utopoly Wiki
Currencies: Retrobux & Rix
Utopoly runs on two virtual currencies. Retrobux (R) is the primary currency — used for catalog items, the player market, game passes, private servers, sponsored ads, and trades. Rix (X) is the secondary currency: every new account starts with 500 Rix, group creation costs 50 Rix, and Rix can be added to trades.
Rix converts one way into Retrobux on the Shop page at a rate set by staff. Once converted, it can't be converted back. Neither currency has real-world value and neither can be cashed out.
Catalog & items
Catalog items come in three types:
- Normal — always purchasable while on sale, unlimited copies.
- Limited — a finite stock. Once it sells out, owned copies become resellable on the player market at any price.
- ULimited — serialized limiteds: each copy is numbered (#1, #2, …) out of a fixed total, and can be resold immediately.
Every item page shows its creator (a user, or Utopoly for official items), price, stock, your owned copies and serials, and — for limiteds — the reseller list and price history. You can ♡ wishlist any item to buy later, and 👤 try on wearable items to preview them on your avatar before buying.
Limiteds & serial numbers
ULimited copies carry a serial number assigned in purchase order — #1 of 100 is the first copy ever sold. Serials show on item pages, in your inventory, and in trades. Low serials don't change the item mechanically, but collectors care about them.
Off-sale items & collectibles
Staff can take any item off-sale: it disappears from the catalog's buy button and can no longer be purchased directly. Off-sale limiteds become pure collectibles — the only way to get one is the player market or a trade. Staff can also convert a normal item into a Limited or ULimited; when an item becomes ULimited, every existing copy is assigned a serial number by acquisition date, and all copies become tradeable and resellable.
Player market, price history & RAP
Resellable copies can be listed at any price. When a copy sells, the seller receives 85% — the platform keeps a 15% fee. Each item page shows every current reseller and their asking price, plus a chart of past sales.
RAP (Recent Average Price) is the rolling average of an item's last 10 sales. Your profile shows your total RAP — the estimated value of your limited collection.
Trading & the 15% trade tax
Trades happen on the Trade page, with Inbound, Outbound, and Completed tabs. A trade can include multiple limiteds on each side, plus optional Retrobux and/or Rix. You can accept, decline, cancel, or send a counter-offer (which replaces the original).
- Only limiteds and ULimiteds are tradeable.
- Currency added to a trade carries a 15% trade tax: the recipient receives 85% of what the other side puts in. The trade window shows exactly what each side will receive before you send.
- Ownership is re-checked at the moment of acceptance. If a copy sold on the market while the trade was pending, the trade is automatically invalidated — trades never partially execute.
- Who can send you trades is controlled in Settings → Privacy (Everyone / Friends / No one).
Avatar & try-on
The Avatar editor equips items you own into slots: hat, face, shirt, t-shirt, pants, gear, and accessory, plus a body color. On any wearable item page, Try on shows the item on your current avatar before you buy — preview only; you still need to own it to equip it.
Games, creators & the Creator Dashboard
Anyone can create games on the Create page and attach game passes (one-time purchases), private servers (rentals), and badges. When someone buys a pass or rents a server, the creator receives 85% of the price.
The Creator Dashboard (📊 in the sidebar) shows per-game analytics: visits, play sessions, unique players, average session length, day-1/day-7 retention, and revenue split by source.
Sponsored placements (ads)
Creators can bid Retrobux on the Dashboard to sponsor a game for 24 hours on the homepage or in search. Higher bids rank higher. Sponsored games are always labeled Ad / Paid placement. Minimum bid: R 10; the bid is spent when the campaign starts.
Groups
Creating a group costs 50 Rix. Groups have ranked members (owners can create custom ranks with wall-posting and member-management permissions), a wall, and shouts — announcements from group leadership that notify every member.
Friends, chat & notifications
Send friend requests from search results or hover cards. The 🔔 bell has two tabs: Inbox (pending friend requests with accept/decline) and Activity (purchases, item sales, trades, group shouts, group joins, and updates from games you follow). Fine-tune which categories notify you in Settings → Notifications.
Gift cards & promo codes
Codes can grant Retrobux, Rix, or a catalog item. Redeem them on the Shop page or in Settings → Billing. Each code has a maximum number of uses and can expire; a given account can redeem a code only once.
Account, privacy & safety
- Username changes cost R 1 with no cooldown (Settings → Account).
- Email is optional — accounts without one log in by username. Changing email only requires your password.
- Two-factor authentication via authenticator app, plus a "log out all other sessions" button and recent login history (Settings → Security).
- Account PIN locks the settings page — useful for younger players. Forgot it? Contact an admin on Discord.
- Privacy controls: who can message you, who can trade with you, what shows on your profile, and a block list. Blocking someone stops their messages, trades, and friend requests.
- Moderation: bans and mutes are enforced server-side. Deactivation and deletion requests are submitted from Settings and reviewed by staff.